On the Subject of Void Traversal

I think Void was a bit upset that her own module barely used her "Special Mechanic."

Congratulations! Your defuser chose to make a bet with Void. They lost.

Since they lost, Void has made a request. Void wants to see them in The Void, personally.

Void has sent your defuser a tile telling them where in The Void to meet her.

Of course, you know how much of a trickster Void can be. She'd gladly bend the rules of the bet to torment the defuser in The Void with being eternally lost.

Once the defuser enters The Void by tapping the tile, they will be unable to leave until they either meet Void or look like a fool.

The defuser can navigate The Void by moving forwards, left, right, and back within the space.

Before moving left, right, and back, the Defuser will turn to look where they're going.

Despite the simple scheme, The Void is not a space that is simple to navigate.

After every movement the Defuser takes, they're turned 45 degrees clockwise, and are whisked forwards another landmark for each previous movement. (The first does not move any extra!)

If the Defuser runs into a wall while moving, they will "bounce" off it. Running directly into a wall makes you turn around tread the same tile again.

Whenever the defuser moves, they'll always end up on one of 64 landmarks, each with a color and a number, but only one of the two will be shown. As well as that, every tile crossed in one movement will change the shown color or number.

Numbers are all summed together, modulo 8, and colors are all XORed together.

Once you believe you have reached Void's waiting point, give the tile a knock.

If you're correct, she'll solve the module. If not, she'll embarrass you by striking the module with a laugh. Afterwards, she'll send you back to the mortal plane.

Map of The Void

7 5 4 6 7 0 3 7
3 0 1 2 7 5 6 2
1 3 4 1 2 4 3 0
6 5 0 2 5 3 6 2
0 4 5 1 5 1 4 4
5 6 1 2 2 7 2 6
3 1 6 1 0 6 7 4
5 3 0 0 4 3 7 7

The digits, in order, from 0 to 7, are:

01234567